![]() With just sanity increases (blindfold, Mental Fortress Talent deck, 100 willpower and Blindseer Oath) and no randomly rolled sanity stat on gear and no potions, players can reach 436 sanity, which equals to just below 2 hours (118 minutes) in The Depths before tier 3 insanity.Castle Light sanity aura, which is exclusive to the Deepbound origin.Being touched by a Blindseer's Mindsoothe mantra.Drinking or being splashed by a Heartening potion.Receiving the Mark of Jurik from a Capra.Sitting at a campfire (Improved if sharing the campfire with a Capra).Being in the immediate vicinity of the meatball chains and looking at them in Ancient Rotlands.Being hit by a weapon enchanted with Curse of the No Life King, which gives you a 2% sanity decrease.Without any Willpower, it instantly kills you, as you start with 80 sanity, however the effects of this can be reduced through increasing Willpower. Equipping a weapon enchanted with Curse of the No Life King, which gives you -100 sanity when you unsheathe your weapon while in The Depths.Gives around 95% insanity, making it extremely dangerous to use in the Depths, and in general. Being hit by the Deep Widow web attack.Drinking or being splashed by a Mindbreaking potion.Being in The Depths (-1 point of sanity every 30 seconds).Tier 3 Alt - Your head will be covered by an unknown blob-substance (Similar to the ones found at Ancient Rotlands), which subsequently causes your head to explode, resulting in an instant death.Ī Hive Guard seen during Tier 2 Insanity triggered by Heretic's Sutra Sanity Decreasing Effects.The blue border will feature new motifs when nearing this tier. If the character gets knocked by this damage, they are executed. Tier 3 - 0% Sanity - Enucleation: Seeing far too much horror, the character will dig at their eye sockets dealing 35 damage each time and disabling their ability to move.In addition, the character can no longer recognize the facial expression of humanoid entities, with their faces becoming shrouded in a black mess. The blue border on the screen will begin pulsing at this tier. Tier 2 - 33% Sanity - Scratching: The character will start scratching themselves at random intervals, dealing minute damage.Player's screen borders will be shrouded in a blue hue. Tier 1 - 66% Sanity - Shivering: The character will start to occasionally shiver in fear, slowing them down. ![]() These methods will all increase a player's sanity stat. Insanity can be resisted by leveling up the Willpower attribute, by taking talent cards from the Mental Fortress deck or obtaining talents that boost sanity, wearing a blindfold, certain equipment that boosts sanity or with the Blindseer Oath. It takes about 40 minutes to die in the Depths of Insanity with 0 Willpower. ![]() Being in The Depths passively gives insanity, at a rate of 1 point every 30 seconds. Once your sanity has decreased enough, it will begin to debilitate your character, eventually leading to death. Insanity is dictated by a meter that is not directly shown to the player, but its progress can be tracked by a blue hue on the border of the screen. Insanity is a game mechanic mainly present in The Depths, but also on the Surface to a lesser extent.
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